Legend (sequential from top-bottom, left-right) :
1. "Bloodbowl" (Matahari Studios)
Client: Cyanide Studio, France
Project brief: Fighting gameplay animation
Tools: 3ds Max + Character Studio
Role: Animation team member. Animated characters.
2. "The Inlaws" (Matahari Studios)
Client: Golem Labs, Canada
Project brief: Cinematic/cutscene animation for an RPG game
Tools: 3ds Max + Character Studio
Role: Animation team member. Animated cutscenes.
3. "MimiMomo" (Freelance)
Project brief: Short animation movie for an educational TV. A pilot project.
Tools: 3ds Max + Character Studio
Role: Animation team member. Animated characters for the first three episodes.
4. "Gladiator" (Lumine Studio)
Client: Redeye Studio
Project brief: Cinematic/cutscene animation for a fighting game
Tools: Maya
Role: Animation team member. Animated characters.
5. "Cutimed Forum Discussion" (Lumine Studio)
Client: Milatama
Project brief: Company presentation video
Tools: Maya
Role: Animation team member. Animated characters and particle effects.
6. "Pachinko" (Lumine Studio)
Client: a Japanese gaming company
Project brief: Mocapped animation for game cutscenes
Tools: Maya
Role: Mocap cleanup team member. Cleaned up mocap data.
7. "UBM Logo" (Lumine Studio)
Client: Universitas Bunda Mulia
Project brief: Company presentation video
Tools: Maya
Role: Animator. Animated several scenes.
8. "NOKSU" (Lumine Studio)
Client: Evergreen Entertainment UK & Epidem Finland
Project brief: Preschool TV series
Tools: Maya
Role: Animation team member. Animated characters and led a small team.
9. "The Garfield Show 2" (Infinite Frameworks Studios)
Client: Dargaud Media, France
Project brief: Children TV series based on a popular comic by Jim Davis
Tools: Softimage|XSI, Voice-O-Matic
Role: Animation team member. Animated characters and lipsync.
10. "Wendy" (Lumine Studio)
Client: Redkite Animation
Project brief: Animated TV series for 6-10 year old girls
Tools: Maya
Role: Lead Animator & Animation Checker. Led a team and QC the animation deliveries.
11. "GrimmOdds" (Batavian Studio)
Project brief: AAA first person survival game
Tools: Maya, Motion Builder, Unreal Engine 4
Role: Animation team member. Animated alien creatures.
12. "GrumpOut!" (Freelance)
Client: Rini Sugianto
Project brief: Boxing in-game animation
Tool: Maya
Role: Independent freelancer. Animated blocking+ stage.
13. "Lokapala: Saga of the Six Realms" (Anantarupa Studios)
Project brief: Gameplay and Lobby animations
Tools: Maya, Unity 3D
Role: Lead Animator. Led a team and QC the animation deliveries.